![]() Limbo was an ultra stylistic, monotone platformer that was much more than what it appeared to be. Playdead took the gaming scene by storm in 2010 with the Xbox 360 exclusive Limbo that would open the door for indie games in the years that follow. ![]() Whatever game Arnt Jensen and the rest of playdead is currently working on now isn’t necessarily going to be worse or better because of these changes in personnel but it will be different. When a company loses this much of its core talent, it can’t just be replaced to form the same thing, it will be different. Their debut title, Cocoon, is due out in 2023 and in the words of the studio is Legend of Zelda meets Portal.Īccording to Dino Patti, when talking to GamesBeat in 2017, playdead was around 13-15 people when Limbo shipped as playdead liked to keep the team lean and contract out when needed. ![]() Jeppe Carlson who was the lead gameplay designer on both Limbo and Inside also left the company to found Geometric Interactive with fellow playdead programmer and composer, Jakob Schmid. Co-founder Dino Patti left after what was reported as creative differences with co founder Arnt Jensen and would eventually go on to co-found Jumpship with their debut title Somerville releasing at the end of 2022. Major pillars would begin to leave the indie Danish studio. Good things don’t last forever and after Inside shipped in 2016, playdead would never be the same again.
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